2024-02-21 10:17
spaceprincessecho
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Been a while, but I've been back at it lately. I recently finished chapter four of the Guide, Technology in the Mythic Age. This is, effectively, the equipment chapter, and like Magic of the Mythic Age it's a little sparse without a mechanical side. I also worked up the goblin ancestry and a related culture, which have been added to Uncommon Heritage. This is an interesting one, as the goblins are expats from a campaign world my kid made called the Goblin Green. They always imagined the world as being in relation to my own Mythic Age work, and now it's got a real presence in my Guide, so that's pretty cool. The entry is a mix of ideas from both of us. As is the whim of an ADHD teenager, they've moved on from the Goblin Green to other worlds and ideas, but this bit of creation they did has a permanent mark on my setting (more than has really been revealed -- I let them make a huge effect on the cosmology with one of their ideas).
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